More progress has been made. Although there's still a lot of work to be done, releasing a demo of the game seems ever more likely. Dungeons and the status/equipment tabs have been shifted to almost entirely shared interfaces, which means that less repetitive work will need to be done to create the game, and that the chance of bugs persisting is reduced. Two more dungeon maps have been sketched out. More work has been done on the artwork and planning for monsters. Some more character sprites have been drawn. In addition, some additional ideas for quests and areas have been considered.
The next set of updates will likely focus on more fully implementing towns, getting random encounters on the world map, adding new items (mostly accessories and consumables), and generating content for specific towns/dungeons. Quests are still on the horizon.
Due to other responsibilities and the possibility of burning out, progress will likely be slower in the next month or two. But rest assured that, at the very least, a demo will eventually be released. An absolute deadline for the demo's release is June 2008. Contact programmerxiii@gmail.com or talesoftherealm@gmail.com if you want to get a copy of the game demo when it's completed.
As for the demo itself, the following decisions have been made:
- The XP cap is 40,000 - meaning that the maximum level is 15.
- There will be three playable characters.
- There will be two complete dungeons, and the first two floors of a dungeon intended for later in the game.
- The world map will have artificial boundaries enforced, which won't be in the final game. This will restrict demo content to (with a few exceptions) the full-game's content within this area. One terrain type that would exist in this area will be removed for the demo.
- There will be seven quests accessible in the demo, six of which can be completed.
- One demo-only hidden event will be present.
That's all for now; as always, feedback and questions about the game are welcome.
Sunday, November 4, 2007
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