More work continues to get done. The pace of development can be erratic, so there's still no guarantees as to when something will actually get released.
New Developments - Dialogue has been shifted from a very ugly and unintuitive mess into a more aesthetically-pleasing and versatile pop-up. More dialogue has actually been written into the game. A similar step has been taken for displaying the spoils of battle and character level-ups. The basic interface is up and working for town shops, with the blacksmith in the first town functional. Characters now actually display a different sprite when they are incapacitated in battle. Some changes have also been made to better show monster activity and which character is active. Some basic items can also be used in battle now. Finally, a number of improvements behind the scenes have made the code more efficient, easier to maintain, and more useful for the future. In some spare time, some thinking has also gone into how the overworld map will work outside of the demo context, and how dual-wielding will be handled.
The biggest challenge that remains before the demo's release is some remaining artwork, including a number of battle backgrounds, a handful of monsters, and some character portraits. The status system has not been implemented yet, but a possible structure for this has been planned out; ultimately, if it doesn't work, it could be cut from the demo without a huge impact. World map encounters haven't been made yet, but shouldn't take much work. Ability and item display/use outside of battle also needs to be done, but some planning has already been done for these features as well. Implementing quests is another large step, which hasn't been looked into thoroughly yet. Finally, content needs to be generated for some of the remaining dungeons and towns. After that, it'll just be playtesting and making some finishing touches. By the end of the year? Possible, but unlikely. Spring? Very reasonable.
That's all for now. As always, questions, concerns, and ideas are very welcome.
Sunday, November 18, 2007
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1 comment:
It looks like my downloads are up to snuff again; the last couple made it all the way through with no problem. So, I was wondering if I should try that download from your site again. What was it, exactly, though? If it was a preliminary version of your game, should I still download it, or just wait for the demo? ... I think I had some other comment on your game, but if I did, it slipped my mind...
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