Portraits and sprites are complete for five of the playable characters. Including bosses and optional monsters, seventeen enemy sprites have been created. Development has been directed towards making the code more modular and efficient. Some framework for special abilities has been made. On the technical side, another important step has been taken - a new way to play music has been worked out, so the disc space taken up by sound files has been reduced to about 20% of its original size.
The next steps are to load equipment when starting the game, coding in shop and town functions, and making the dungeon interface shared. Also, time will continue to be devoted to creating monster and character art.
And now, the first publicly-released screenshot of the game, still in development (click for full detail):
1 comment:
I'm chuckling at his little beret. Anyway, I think it looks pretty good. The puddle there is a good touch. However, I must say that the creatures are a bit too round.
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